CnC Source Forums: Some Ideas for Enhanced Mode - CnC Source Forums

Jump to content

  • 2 Pages +
  • 1
  • 2
  • You cannot start a new topic
  • You cannot reply to this topic

Some Ideas for Enhanced Mode

#1 User is offline   Gollum 

  • Technician
  • Group: Members
  • Posts: 7
  • Joined: 08-September 09

Posted 31 January 2010 - 05:59 AM

Some Ideas for the Enhanced mode for the IMO most impressive Mods :cool: i ever saw: :D

Hopefully it is not TOO LONG! -_-;

As i know, there will be squads, Garrision and Veterancy.

My Suggestions for Enhanced Mode:
There should be no self-repair for Heroic Units, but slight faster Promotion.
Helicopters have more Armor and use their Secondary Weapons for more Damage, make them more important, but their ammo is still limited.
There shoulnd't so (if) many Support Powers, because TD is considered Macroing than Microing. ;-^)
More Technicans are spawned from Buildings, making cruelly things (Like KILLING THEM WITH FIRE :-] ) moar longer! :P

Techtree in Enhanced Mode:

Global Defense Initiative
MCV
Walls
Powerplant (100 PU)
Baracks (Infantry)
Guard Tower (MK19-Grenade Launcher Upgrade, 300$ per Tower, needs Warfactory for Upgrade)
Heli-Pad (Chinook)
Refenery
Silo
Hybrid-Fusion Power Plant (300 PU)
War Factory (Humvee, APC, Medium Tank, Mk19 Upgrade for M113 and Guard Tower)
Comm-Station (BRDM, GPS Upgrade/Shotgun Officer Upgrades)
Repair Field
AG-Tower (MRLS)
Technology Centre (M2/Kevlar/M79 Upgrades ,XO-Powersuit)
Adv. Comm Station (Ion-Cannon, ORCA-Carrier, X66 Mammoth Tank)

Minigunner Squad (3 Men), GPS, improves Range by 25$ for his Weapon 1000$ in Baracks, Officer with Shotgun as Upgrade 1000$
Grenadier Team (2 men) clears garrison, M79 as Upgrade; 25% moar Firepower and 20% Range, 1500$
Rocket-Soldier (2 men), more accurate and Armor
Engineer (1 man) can repair buildings
Commando, At Heroic he can C4 Vehicles
All of them can upgrade with Kevlar-Armor which gives 25% more Armor 1500$




Warfactory
Humvee: Unchanged, M2 Upgrade
M113: Unchanged, M2 Upgrade
Medium Tank: Costs now 850$
BRDM-2: Armed with a AA-Turret, slower than M113 but better armored, can only fire at Air-Units. Minimum Firerange Costs 700$
MRLS: More Damage, larger minimun range
Mammoth Tank: Rockets needs longer to reload costs now 1300$
XO-Powersuit: Fast, but very light armored with high damaging Rocket-launcher and a shortrange Laser. Counterpart of the Flame-Tank but against Vehicles and Buildings. Costs 900$
ORCA-Carrier: Can support an ORCA Fighter, costs 900$ :cool:

Helipad
ORCA: now uses its Gattling together with is Missiles
Chinook: Unchanged

Brotherhood of Nod
MCV
Walls
Powerplant (100 can be also upgraded to Adv. Powerplant when needed)
Hand of Nod
Turret (Meta-Material Plates 50% more Armor)
Refenery
Silo
Comm Station (Stealth-Tank, Flame-Tank)
SAM-Site (Meta-Material Plates)
Airfield (Buggy, Nod-Bike, Bradley)
Service Depot (G6 Artillery, Gepard AAA)
Obelisk of Light (SSM Launcher with Napalm Rockets)
Temple of Nod (Nuke, Black Hand Stealth, "Salamander" Microwave Tank)

Infantry:
WIP

Airfield:
Buggy: Can upgrade with SAW for more Firepower or AT-4 against Vehicles for 200$ individual Upgrade
Nod-Bike: Launches 2 rockets at once
Bradley: Blackmarket-TOW, costs 2000$, 50% more firepower
G6: Can fire on the move, very powerful but light armored
Stealth Tank: Unchanged
Flame Tank: Clears garrisons
SSM: Launches Napalm Rockets, clears Garrisons, weak against Vehicles
Gepard AAA: Minimum Firerange, Can shoot at Air and Land Units, Long AA Range
MRLS: Removed :P
Microwave Tank: Kills Vehicle Pilot, has long Reload :cool:
0

#2 User is offline   PUOjACKz 

  • Flame Trooper
  • Group: Members
  • Posts: 48
  • Joined: 19-October 08

Posted 02 February 2010 - 09:21 AM

IMHO is a good idea to have some enhancement based on the main game (ex. water units buildable, airstrike not binded to Sam Sites, sole-survivor/multiplayer units available, infinite nuclear missiles from the Temple of Nod, airstrip for GDI too, in order to let them using aircraft like F-16 etc.).
0

#3 User is offline   Tore 

  • Minigunner
  • Group: Members
  • Posts: 18
  • Joined: 25-January 09

Posted 02 February 2010 - 10:40 AM

Quote

airstrike not binded to Sam Sites


In C&C1 they are not linked to SAM sites. But in some missions you get Airstrikes by killing all Nod SAM sites..

Quote

sole-survivor/multiplayer units available


The sole survivor units are exactly the same as the C&C1 units. And I think the multiplayer units are available in C&C3:TD skirmish anyways...

Quote

infinite nuclear missiles from the Temple of Nod


Like in C&C1 multiplayer? :P

Quote

airstrip for GDI too, in order to let them using aircraft like F-16

Why should GDI use F-16 when they have futuristic future planes? :D And Nod use F-22's...if I remember correctly C&C3 only supports VTOL Aircraft anyways...

and Gollum

Where is the Nod helipad and Air units in your list? :P
0

#4 User is offline   PUOjACKz 

  • Flame Trooper
  • Group: Members
  • Posts: 48
  • Joined: 19-October 08

Posted 03 February 2010 - 08:22 AM

The idea is to introduce some more militarish weapons (like Generals), that aren't too much unfocused with C&C TD or ridiculous. More "realistic" in terms of "army".
0

#5 User is offline   Nyerguds 

  • C&C1/RA1 Mod Maker
  • Group: Public Relations
  • Posts: 782
  • Joined: 18-June 03

Posted 05 February 2010 - 10:30 AM

PUOjACKz: The campaign will use Classic mode anyway, so none of the things you mentioned there are even relevant, since they don't apply to multiplayer/skirmish mode.

View PostGollum, on 31 January 2010 - 05:59 AM, said:

There should be no self-repair for Heroic Units, but slight faster Promotion.

Heroic what now?
0

#6 User is offline   Gollum 

  • Technician
  • Group: Members
  • Posts: 7
  • Joined: 08-September 09

Posted 06 February 2010 - 06:22 AM

View PostNyerguds, on 05 February 2010 - 10:30 AM, said:

Heroic what now?


About Heroic Level veterancy:
Veteran is Level 1 Veterancy, Elite is Level 2 and Level 3 is Heroic in the C&C Games, means that in Level 3 Units normally heal themselves. :cool:
But in the Enhanced Mode of TD, it would make Service Fields useless and the Units too powerful! ;-^)
Promotion should be not THAT FAST, but a Mammoth shouldn't need 7200$ worth of Enemy equipment only to become Heroic. -_-;
0

#7 User is offline   PUOjACKz 

  • Flame Trooper
  • Group: Members
  • Posts: 48
  • Joined: 19-October 08

Posted 07 February 2010 - 09:06 AM

View PostNyerguds, on 05 February 2010 - 10:30 AM, said:

PUOjACKz: The campaign will use Classic mode anyway, so none of the things you mentioned there are even relevant, since they don't apply to multiplayer/skirmish mode.


Heroic what now?


Uhm.. in this case I don't have understand what the "Enhanced Mode" is. So, what you mean about? Where Enhanced Mode will find place?
0

#8 User is offline   ApornasPlanet 

  • Chem Warrior
  • Group: Members
  • Posts: 97
  • Joined: 31-August 07

Posted 21 February 2010 - 05:34 AM

View PostGollum, on 31 January 2010 - 05:59 AM, said:

Some Ideas for the Enhanced mode for the IMO most impressive Mods :cool: i ever saw: :D

Hopefully it is not TOO LONG! -_-;

My Suggestions for Enhanced Mode:

Comm-Station (BRDM, GPS Upgrade/Shotgun Officer Upgrades)
Adv. Comm Station (Ion-Cannon, ORCA-Carrier, X66 Mammoth Tank)

How about making the Comm-center upgradable into adv.comm-center? Like it was supposed to be in Tiberian Sun where you purchase Ion Canon uplink and stuff to your comm-center. This would differentiate GDI a bit more from Nod. I see no resaon of having two so similar looking buildings in the same base.

This post has been edited by Trukem: 21 February 2010 - 05:35 AM

0

#9 User is offline   PUOjACKz 

  • Flame Trooper
  • Group: Members
  • Posts: 48
  • Joined: 19-October 08

Posted 22 February 2010 - 04:33 PM

View PostTrukem, on 21 February 2010 - 05:34 AM, said:

How about making the Comm-center upgradable into adv.comm-center? Like it was supposed to be in Tiberian Sun where you purchase Ion Canon uplink and stuff to your comm-center. This would differentiate GDI a bit more from Nod. I see no resaon of having two so similar looking buildings in the same base.


Yes, nice idea IMHO.
0

#10 User is offline   Nyerguds 

  • C&C1/RA1 Mod Maker
  • Group: Public Relations
  • Posts: 782
  • Joined: 18-June 03

Posted 28 February 2010 - 09:15 AM

View PostPUOjACKz, on 07 February 2010 - 09:06 AM, said:

Uhm.. in this case I don't have understand what the "Enhanced Mode" is. So, what you mean about? Where Enhanced Mode will find place?

Skirmish and multiplayer. Where else? We can't really recreate the original missions as they were if the units are different...

Maybe if we got some mission making enthusiasts they'd want to make Enhanced mode missions too, but the original campaign will take priority anyway.
0

Share this topic:


  • 2 Pages +
  • 1
  • 2
  • You cannot start a new topic
  • You cannot reply to this topic

1 User(s) are reading this topic
0 members, 1 guests, 0 anonymous users