Hopefully it is not TOO LONG!
As i know, there will be squads, Garrision and Veterancy.
My Suggestions for Enhanced Mode:
There should be no self-repair for Heroic Units, but slight faster Promotion.
Helicopters have more Armor and use their Secondary Weapons for more Damage, make them more important, but their ammo is still limited.
There shoulnd't so (if) many Support Powers, because TD is considered Macroing than Microing.
More Technicans are spawned from Buildings, making cruelly things (Like KILLING THEM WITH FIRE
Techtree in Enhanced Mode:
Global Defense Initiative
MCV
Walls
Powerplant (100 PU)
Baracks (Infantry)
Guard Tower (MK19-Grenade Launcher Upgrade, 300$ per Tower, needs Warfactory for Upgrade)
Heli-Pad (Chinook)
Refenery
Silo
Hybrid-Fusion Power Plant (300 PU)
War Factory (Humvee, APC, Medium Tank, Mk19 Upgrade for M113 and Guard Tower)
Comm-Station (BRDM, GPS Upgrade/Shotgun Officer Upgrades)
Repair Field
AG-Tower (MRLS)
Technology Centre (M2/Kevlar/M79 Upgrades ,XO-Powersuit)
Adv. Comm Station (Ion-Cannon, ORCA-Carrier, X66 Mammoth Tank)
Minigunner Squad (3 Men), GPS, improves Range by 25$ for his Weapon 1000$ in Baracks, Officer with Shotgun as Upgrade 1000$
Grenadier Team (2 men) clears garrison, M79 as Upgrade; 25% moar Firepower and 20% Range, 1500$
Rocket-Soldier (2 men), more accurate and Armor
Engineer (1 man) can repair buildings
Commando, At Heroic he can C4 Vehicles
All of them can upgrade with Kevlar-Armor which gives 25% more Armor 1500$
Warfactory
Humvee: Unchanged, M2 Upgrade
M113: Unchanged, M2 Upgrade
Medium Tank: Costs now 850$
BRDM-2: Armed with a AA-Turret, slower than M113 but better armored, can only fire at Air-Units. Minimum Firerange Costs 700$
MRLS: More Damage, larger minimun range
Mammoth Tank: Rockets needs longer to reload costs now 1300$
XO-Powersuit: Fast, but very light armored with high damaging Rocket-launcher and a shortrange Laser. Counterpart of the Flame-Tank but against Vehicles and Buildings. Costs 900$
ORCA-Carrier: Can support an ORCA Fighter, costs 900$
Helipad
ORCA: now uses its Gattling together with is Missiles
Chinook: Unchanged
Brotherhood of Nod
MCV
Walls
Powerplant (100 can be also upgraded to Adv. Powerplant when needed)
Hand of Nod
Turret (Meta-Material Plates 50% more Armor)
Refenery
Silo
Comm Station (Stealth-Tank, Flame-Tank)
SAM-Site (Meta-Material Plates)
Airfield (Buggy, Nod-Bike, Bradley)
Service Depot (G6 Artillery, Gepard AAA)
Obelisk of Light (SSM Launcher with Napalm Rockets)
Temple of Nod (Nuke, Black Hand Stealth, "Salamander" Microwave Tank)
Infantry:
WIP
Airfield:
Buggy: Can upgrade with SAW for more Firepower or AT-4 against Vehicles for 200$ individual Upgrade
Nod-Bike: Launches 2 rockets at once
Bradley: Blackmarket-TOW, costs 2000$, 50% more firepower
G6: Can fire on the move, very powerful but light armored
Stealth Tank: Unchanged
Flame Tank: Clears garrisons
SSM: Launches Napalm Rockets, clears Garrisons, weak against Vehicles
Gepard AAA: Minimum Firerange, Can shoot at Air and Land Units, Long AA Range
MRLS: Removed
Microwave Tank: Kills Vehicle Pilot, has long Reload

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