CnC Source Forums: [MOD] Tiberian Eclipse - CnC Source Forums

Jump to content

Page 1 of 1
  • You cannot start a new topic
  • You cannot reply to this topic

[MOD] Tiberian Eclipse UT3 Total Conversion Rate Topic: -----

#1 User is offline   SFThree9 

  • Civilian
  • Group: Members
  • Posts: 2
  • Joined: 18-June 09

Posted 18 June 2009 - 08:46 AM

Hey what's going on everyone,

My name is Aaron Morse, AKA Three9, and I'm leading the total conversion mod called Tiberian Eclipse. TE is a mod that takes EA's C&C Tiberian Sun RTS game and throws it into the First person/Third person scene, giving a more dynamic look and take on the war that rages between GDI and Nod. The goal of this project is to create a unique atmosphere that brings the war to life and throws the player in the middle of it. Although it's going to be a TC of the original game, some liberties are being taken with creativity and not all units will be the exact same.

I'm only 22 years old and a college student, and I'm dieing to get a completed project that is worthy of being on a resume. I'm holding this project to high standards and really want it to be a fantastic and unique experience that make those who play it addicted, making them want to come back again and again for more action.

However, in order to do this, I need a lot of help. Currently there are only a few of us working on staff, and I need more people in every department. Currently we have:
-Myself- 3D art(all types), unwrapping, 2D art, rigging, exporting, UT3 editor setup
-Sirnaut- 2D art, exporting
-FoxDF- Sound effects
-Hughie Brennan- Music composer

As you can see, this team alone is not capable of completing, or even getting close to completing, this mod. Although everything is needed, I'll list those that come to mind. These are things we need done as well as actual skillsets (obviously the more you can do, the better!):
-3D art
-High poly models for normal maps
-Unwrapping
-2D art
-Specular maps
-Rigging/exporting
-UT3 editor setup (the more experience the better!)
-UtT3 map making
-Coding/programming
-Concept art
-Sound effects

Currently, there has never been a successfully completed Tiberian Sun mod for any FPS game. There have been several started, but never completed. I have a great passion for 3D art and along with that, a thirst and strive to develop the first TS mod. I really desire to work with others and come together to make an amazing project and look forward to doing so. I know I may not get many responses for this, but if you are talented or know someone who is that is looking for an ace project, please help us out and contact me at any of the following

AIM- ZeroX363
MSN- SpartnII@hotmail.com
EMAIL- sf-three9@solar-fissure.com

Also, here are a few renders from our newest works done, gotta have something to pimp off, yea? :P
Posted Image

Posted Image

Posted Image

Posted Image

Posted Image

Thank you for your time, and feel free to leave any comments, questions, concerns, or critique.
0

#2 User is offline   Mighty BOB! 

  • Dark Lord of the Source
  • View blog
  • Group: Network Admin
  • Posts: 2,067
  • Joined: 24-March 05

Posted 18 June 2009 - 06:41 PM

Resume huh? Looking to get into the industry?
0

#3 User is offline   SFThree9 

  • Civilian
  • Group: Members
  • Posts: 2
  • Joined: 18-June 09

Posted 18 June 2009 - 08:20 PM

very much so. I'm currently attending UCF under their Digital Media: Visual Language program (which only 30 students are accepted into a year, have to pass a portfolio review and interview, and I was one of the 30) for it and I want to make a career out of it.

I've always been into being creative and everything, and I self-taught myself 3D max over the past 9 years. Nothing would make me happier than being in the industry. Unfortunately, most places require professional experience which I do not have. Bleh
0

#4 User is offline   Mighty BOB! 

  • Dark Lord of the Source
  • View blog
  • Group: Network Admin
  • Posts: 2,067
  • Joined: 24-March 05

Posted 19 June 2009 - 03:09 PM

Yeah I'm in the Game Art and Design program at AICASF. The awesome catch-22 is they want experience and shipped titles in the industry but you can't do that if you can't get the job because you don't have the experience and titles. :P
0

Share this topic:


Page 1 of 1
  • You cannot start a new topic
  • You cannot reply to this topic

1 User(s) are reading this topic
0 members, 1 guests, 0 anonymous users