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Patch 1.08 is Live Comrades! Rate Topic: -----

#1 User is offline   NODSOLDIERGIRL 

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Posted 09 March 2009 - 02:51 PM

Everyone patch 1.08 for RA 3 is live but the Auto updater is not working for unknown reasons so click on the link here to update your RA 3 and get back in the game:

http://na.llnet.cnc3tv.ea.com/u/f/eagames/...h_patch1.08.exe


Enjoy Comrades!
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#2 User is offline   Nyerguds 

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Posted 10 March 2009 - 08:33 AM

It may just not work for YOU, you know... things like that happened before. I wouldn't generalize them so easily.
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#3 User is offline   Havoc 

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Posted 10 March 2009 - 08:58 AM

nope didnt work for me either said after it started that there was no downloads available and i was like wtf it just said it good thing i come here and read stuff :)
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#4 User is offline   Assassin 

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Posted 11 March 2009 - 07:49 AM

In future please also attach the changelog NSG, most people like to know what was changed. I'm aware it tells you after you patch the game.

But most ppl will prolly wanna read what it does before patching.

If its a long list as this patch is, just highly the main changes or changes ppl were looking out for/hoping for.

Changelog for 1.8

Quote

<Balance Changes>

· Parachuting drop speed has been increased.

· Aircraft Return To Base speed boost reduced to 25% from 50%.

· Allied Vindicator (unupgraded) reload time increased to 10s
from 5s

· Allied Vindicator (upgraded) reload time increased to 7s
from 3.5s.

· Allied Apollo speed reduced to 225 from 250.

· Allied Apollo now twice as vulnerable to attack from units other
than the Mig, Tengu, and other Apollos.

· Allied Apollo ammo reduced by 25%.

· Allied Century Bomber reload time increased by 50%

· Allied Multigunner Turret (ungarrisoned) damage versus infantry
reduced by 50%.

· Allied Multigunner Turret (Peacekeeper Garrisoned) has had its
accuracy increased.

· Allied IFV cost reduced to 800 from 900.

· Allied Aircraft Carrier drone health doubled.

· Allied Assault Destroy build cost reduced to 1500 from 1800.

· Japan Burst Drone vulnerability to FLAK & AUTO CANNON damage
reduced by 25%.

· Japan Imperial Warrior armor penalty while Bonzai Charging
removed.

· Japan Balloon Bomb reload time now increases based on its level.

· Japan Final Squadron reload time now increases based on its level.

· Japan Enhanced Kamikaze damage done to friendly units reduced
by 50%

· Japan Defender-VX base defense unpack time halved.

· Japan Defender-VX base defense transform cool-down time reduced
to 2 seconds from 15.

· Japanese Production Structures (Barracks, Naval Yard, War
Factory) gain 25% health with each tech level purchased.

· Japan Barracks Egg cost decreased to 500 from 750.

· Japan Barracks T3 upgrade build time reduced to 30s from 60s.

· Japan Power Plant cost reduced to 800 from 1000.

· Japan Naval Yard T3 upgrade build time reduced to 30s from 60s.

· Japan War Factory T3 upgrade build time reduced to 30s from 60s.

· Japan Mainframe Core build cost decreased to 2500 from 3000.

· Japan Mainframe Core unpack time increased to 30s from 16s.

· Japan Shogun Battleship health reduced to 1500 from 2000.

· Soviet Bullfrog Man-Cannon launch speed increased.

· Soviet Conscript gun damage increased by 25%.

· Soviet Tesla Trooper pre attack delay reduced by 1 second.

· Soviet MiG speed reduced to 210 from 225.

· Soviet MiGs now twice as vulnerable to attack from units other than
the Mig, Tengu, and other Apollos.

· Soviet Ultratorpedo damage reduced to 300 from 400. Damage now tapers to 100 at the edge of the blast radius.

· Soviet Twinblade health reduced to 500 from 600.

<User Interface Enhancements>

· 2v2 automatch now allows players to specify a teammate for
ranked 2v2 matches.

· Added support for Elo ratings, a score that starts at 1500 and
rises or falls based on wins and loses. This allows players to
more accurately gauge their opponents' skill level.

· Automatch now allows players to specify how much their opponents'
rating may differ from their own, ensuring competitors are
adequately similar in skill.

· Your personal ladder rank and rating for both 1v1 and 2v2 ranked
games is now displayed on the automatch screen.

· All players' ladder ranks are now displayed on the loading
screen.

· Added 1v1, 2v2, and 3v3 lobbies.

· Added "Player Defeated" audio events for games involving 3 or
more players

· The friends list is now sorted alphabetically.

· Clicking a player's name in a multiplayer lobby will now
start a whisper to that player.

· Hovering over a player's name in a multiplayer lobby will now
also display that persons 1v1 rating.

· Modified the text displayed after a player disconnects to
advise that grievances be filed in the sticky thread at the
official Red Alert 3 forums.

· The multiplayer login screen will now remember your last
successful username and online ID.

· The game will now check for patches at startup, and not just
when playing multiplayer.

· There is now a fast forward button in replays (the ">" key
will still work as well)

<Bug Fixes>

· Fixed a bug that would cause ore collectors to stop gathering
when a building with repair drones was placed while the collector
was docked at the ore node.

· Fixed a bug that would cause the game to crash when left idle
in a high population online lobby for an extended period of time.

· Fixed a bug that caused garrisoning units to follow a twinblade
from the ground if a stop command was given to the twinblade
during the garrison.

· Fixed an exploit that allowed walls and wall hubs to be built on
spaces occupied by enemy infantry.

· Fixed an exploit that allowed multiple walls to be built
simultaneously.

· Fixed an exploit that granted credits and an engineer without
destorying the MCV when sold.

· Fixed an exploit that allowed Allies to build instantly via
cryocopter and chrono rift.

· Fixed a desync that may have occured while loading an
online co-op game.


I also noticed RA3 is on Steam now, nice looks like Uprising will also be released via Steam I am guessing as well as Direct2Drive and other services. I'll prolly get it through Steam given it is quite reliable source for purchasing games online, I dont make a habit of it but in this case we have little choice.
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#5 User is offline   Havoc 

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Posted 11 March 2009 - 09:05 AM

How do we have little choice? cant we buy it by retail?
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#6 User is offline   Golan 

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Posted 11 March 2009 - 11:46 AM

Uprising can only be acquired online. There is going to be a "retail" version available, but it doesn't include a DVD, only a download code - to prove that you paid for the game when you download it.
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#7 User is offline   Havoc 

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Posted 12 March 2009 - 08:55 AM

Oh thats fine i just dont have a credit card or anything sooo makes buying stuff online rather difficult....
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#8 User is offline   Nyerguds 

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Posted 31 March 2009 - 03:14 PM

Kinda ridiculous either way. Some people have the problem that their internet connection can't handle a several gigabytes download. -_-
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