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New Purchase Control Terminal and Poke PCT Dissusion about the new PCT/PPCT and it's progress in the mod. Rate Topic: -----

#1 User is offline   The Merovingian 

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Posted 31 October 2006 - 04:12 PM

Hey everybody!

Just thought I'd let you know that we decided that the old PCT was a bit 'cubed' since it was basicilly 6 segs angled into one another. So, after some careful consideration, and about 1-2 hours of work from myself, we have some renders of how the new PCT will look like.

Purchase Control Terminal

Posted Image

'Poke & Buy' Purchase Control Terminal

Posted Image

Both together

Posted Image


These have been sent to Paradox to be skinned and we'll see more on these later.

All credit for the work goes to The Merovingian.
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#2 User is offline   cfehunter 

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Posted 31 October 2006 - 04:16 PM

personaly i like it, if everybody else agrees, please pass the models onto paradox, she said she'd skin them for us.
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#3 User is offline   sledge roadhouse 

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Posted 31 October 2006 - 08:26 PM

ohh the transative property comes in handy.
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#4 User is offline   One Winged Angel 

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Posted 01 November 2006 - 08:00 AM

The Merovingian said:

These have been sent to Paradox to be skinned and we'll see more on these later.

cfehunter said:

please pass the models onto paradox, she said she'd skin them for us.

I know the pictures look nice but there is text as well mate :P
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#5 User is offline   cfehunter 

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Posted 01 November 2006 - 10:09 AM

i was tired... stuff happens
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#6 User is offline   One Winged Angel 

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Posted 01 November 2006 - 11:22 AM

I'll let you off, no worries XD
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#7 User is offline   Ric 

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Posted 01 November 2006 - 01:08 PM

Looking grea Mero, only thing I'd say is the black edges aren't equal widths but this could easily be fixed.

Ric
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#8 User is offline   The Merovingian 

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Posted 01 November 2006 - 01:42 PM

Don't forget about the perspective.

The further away something is, the smaller it seems but this is not always true to the model. I'll go round with the ruler and make sure everything's in check.
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#9 User is offline   Chevy787 

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Posted 01 November 2006 - 02:04 PM

looks nice :D
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#10 User is offline   Ric 

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Posted 01 November 2006 - 02:31 PM

I'm sure you know this already but convert to editable poly and use the bevel tool. That will keep all the edges the same distance.

Ric
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