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FAQ, Questions that have been asked before the forum move And answers as far as I can provide them

#1 User is offline   Kakashi 

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  Posted 12 January 2008 - 07:20 PM

I've tried to collect everything that has been discussed on the old forums, as well as the stuff that we already know about the mod. As I didn't see a FAQ in the forums I thought it'd be kay to post it here. I know, there is a lot of stuff missing. If anyone wants, feel free to add or correct to your liking.

Q: Will the game be a one-to-one recreation, or will we see an interpretation of what the game would look like today?
A: Both. I don't know if the team got fed up with the two sorts of fans bothering them that the game does or does not need to be improved or if they planned it from the beginning, but we will actually see two game modes (big hooray to the team for that, btw. bestest idea ever ^_^ ):

-"Classic mode", which will feature all the units how they were featured in TD, single infantry units, no special powers (other than those that belonged with the original TD), no changes in gameplay that are not forced onto the team by the engine. Likely no garrisonable or capturable buildings (other than the enemy ones ;) ).

-Also there will be a "advanced mode", which will feature upgrades, special powers, inf squads (maybe), garrisons, tech buildings and much more. Also a lot of units will be changed for this mode (i.e. will the arty be replaced with a different version for this mode), so expect some nice suprises.

Q: Will we be able to choose which tech level is used max?
A: If the engine permits it it it's likely to get in.

Q: Will the original sounds from TD be used?
A: Maybe a few that are still usable. Most of them will be redone since the sounds in TD are not the best quality. (The new EVA sounds smexy btw <3)

Q: What about the original soundtrack?
A: Will be in, along with neptune's new sountrack. Go and listen in, it's well worth it.

Q: Ingame mediaplayer?
A: If the engine permits it. And yes, if it works we have a good chance that we'll be able to play our own MP3 files. No promises though.

Q: Will the original MP maps be redone?
A: It's in the working. There will be a lot of nice nostalgic maps to play on.

Q: Singleplayer?
A: If there are enough mappers to get the SP maps working. SP maps are a lot more complicated compared to MP ones, so they take a lot more time. If you are a dedicated mapper, go and apply!

Q: Will unit X be designed after RL unit Y? Why/Why not?
A: The team looks through all the ingame footage and the Manual along with whatever original WW media they can find, if it is still unclear what RL unit the ingame one should resemble or if there simply isn't any they go and choose the one that fits best into the motor pool. They also have nyerguds who is a dedicated fan and walking C&C encyclopedia (as well as TD/AR1 modder) as well as a few very talented concept artists.

Q: I have not seen unit X in the blogs, where is it?
A: Maybe it's not yet completed, or the pictures went missing.

Q: Will the units used by both sides look exactly the same?
A: No, they will show faction-based differences that will picture what direction the sice will evolve to. I.E. the GDI and Nod powerplants will have distinctive differences, as shown in on of the previous blogs.

Q: Dinosaurs??
A: Not telling :D.

Q: Will Renegade assets be used in the game?
A: No.

If there are any questions that have not been answered, anyone shall feel free to add (or ask) them here. I'll complete the list as much as I can (and keep it for when any eventualities should happen).

This post has been edited by Kakashi: 12 January 2008 - 07:21 PM

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#2 User is offline   Ðüüüδε007 

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Posted 12 January 2008 - 07:31 PM

Well organized, and nicely done. Cheers, Kakashi :D
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#3 User is offline   Mighty BOB! 

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Posted 12 January 2008 - 09:22 PM

You should pin this Duuude. ^_^
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#4 User is offline   wild949 

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Posted 12 December 2008 - 10:16 AM

I have a question? can i be a beta tester for this mod im a huge fan of CnC one andi love that you guys are doing this and really great detail to the units and from what i've seen for the structures, this mod is going to be the best mod ever.
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#5 User is offline   Havoc 

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Posted 15 December 2008 - 06:10 AM

you guys should work on a two type game later one that switches between Fps and RTS that would be cool :D
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#6 User is offline   marcjs 

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Posted 15 December 2008 - 06:26 AM

very battlezone idea their Havoc but would be good nonetheless ignoring the time and work it would take :P
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#7 User is offline   Havoc 

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Posted 15 December 2008 - 06:31 AM

yeah i plan on making something like that sometime but itll have to wait til i know what im doing and get better at the basics. ive been wanting to do this for the longest time i always thought it would make CnC that much more interesting wouldnt it?
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#8 User is offline   Herr_Koos 

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Posted 15 December 2008 - 08:16 AM

Thanks again for the summary! Hope to get some new info soon...
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#9 User is offline   Nyerguds 

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Posted 16 December 2008 - 06:03 AM

View PostKakashi, on Jan 13 2008, 03:20 AM, said:

Q: Will Renegade assets be used in the game?
A: No.

You can defiitely change that to "Hell no!" :D
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#10 User is offline   Collins 

  • TD Concept Artist
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Posted 16 December 2008 - 12:38 PM

View PostNyerguds, on Dec 16 2008, 07:03 AM, said:

You can defiitely change that to "Hell no!" :D



Well I would amend that; yes we aren’t using models and such out of “Renegade”, but we do have a younger version of Parker.
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