Q: Will the game be a one-to-one recreation, or will we see an interpretation of what the game would look like today?
A: Both. I don't know if the team got fed up with the two sorts of fans bothering them that the game does or does not need to be improved or if they planned it from the beginning, but we will actually see two game modes (big hooray to the team for that, btw. bestest idea ever ):
-"Classic mode", which will feature all the units how they were featured in TD, single infantry units, no special powers (other than those that belonged with the original TD), no changes in gameplay that are not forced onto the team by the engine. Likely no garrisonable or capturable buildings (other than the enemy ones ).
-Also there will be a "advanced mode", which will feature upgrades, special powers, inf squads (maybe), garrisons, tech buildings and much more. Also a lot of units will be changed for this mode (i.e. will the arty be replaced with a different version for this mode), so expect some nice suprises.
Q: Will we be able to choose which tech level is used max?
A: If the engine permits it it it's likely to get in.
Q: Will the original sounds from TD be used?
A: Maybe a few that are still usable. Most of them will be redone since the sounds in TD are not the best quality. (The new EVA sounds smexy btw )
Q: What about the original soundtrack?
A: Will be in, along with neptune's new sountrack. Go and listen in, it's well worth it.
Q: Ingame mediaplayer?
A: If the engine permits it. And yes, if it works we have a good chance that we'll be able to play our own MP3 files. No promises though.
Q: Will the original MP maps be redone?
A: It's in the working. There will be a lot of nice nostalgic maps to play on.
A: If there are enough mappers to get the SP maps working. SP maps are a lot more complicated compared to MP ones, so they take a lot more time. If you are a dedicated mapper, go and apply!
Q: Will unit X be designed after RL unit Y? Why/Why not?
A: The team looks through all the ingame footage and the Manual along with whatever original WW media they can find, if it is still unclear what RL unit the ingame one should resemble or if there simply isn't any they go and choose the one that fits best into the motor pool. They also have nyerguds who is a dedicated fan and walking C&C encyclopedia (as well as TD/AR1 modder) as well as a few very talented concept artists.
Q: I have not seen unit X in the blogs, where is it?
A: Maybe it's not yet completed, or the pictures went missing.
Q: Will the units used by both sides look exactly the same?
A: No, they will show faction-based differences that will picture what direction the sice will evolve to. I.E. the GDI and Nod powerplants will have distinctive differences, as shown in on of the previous blogs.
A: Not telling .
Q: Will Renegade assets be used in the game?
If there are any questions that have not been answered, anyone shall feel free to add (or ask) them here. I'll complete the list as much as I can (and keep it for when any eventualities should happen).
This post has been edited by Kakashi: 12 January 2008 - 07:21 PM