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Asuka's shaders Solved! Check EA forum duplicate thread Rate Topic: -----

#1 User is offline   Madin 

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Posted 19 February 2009 - 03:15 PM

Right. The shaders in the 'max' folder go into max obviously, in the C&C 3 folder (I've used 'object generic_HC on a model)
The shaders in the 'game' folder go into "MOD SDK\shaders" folder correct?
If your W3x viewer works :roll: , then you put another copy of the 'max' shaders into the "MOD SDK\Tools\Shaders" correct?
Because when I compile the mod, the shader is not working properly.

This post has been edited by Madin: 20 February 2009 - 12:49 PM

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#2 User is offline   Mighty BOB! 

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Posted 19 February 2009 - 05:20 PM

This looks like a job for... Golan?
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#3 User is offline   Assassin 

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Posted 25 February 2009 - 07:41 PM

Compile Shaders in,

builtmods/mods/*modnamehere*/Shaders/

I *think* thats the directory structure.. i'll confirm it when I get home and have the ModSDK infront of me

if its his PostFX shader id recommend just including the extra FXMod.big in the Skudef File itself
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