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This section contains the most up to date information available for the Nod Structures in Tiberian Sun. If you believe any of this information is incorrect or you believe information is lacking. Please make send all your comments to Midnight Wolf



Picture Description
Construction Yard
The Construction Yard is vital to every base it allows you yo build all other structures without it you will be at a large disadvantage. Guard it as best you can Commander. The buildpic for this structure was created by CnC Source to fill in the spot it is unoffical and not used in TS.
Power Plant
The Power Plant must be built to allow for other building contructions it is also vital to power a base without power the base will run ineffieciently.
Hand of Nod
The Hand of Nod is used to train all infantry types for the Brotherhood. It is one of the first of many buildings you will build.
Tiberium Refinery
Once built the Refinery comes free with a Harvester which will automatically go out and mine Tiberium once the Harvester is full it will come back to the Refinery and dump its load in return you will get credits. The Refinery can store quite a bit of Tiberium but once full you must ether build more Refinery's or Silos otherwise you will lose credits for having no room left to store the Tiberium.
EMP Cannon
The Electromagnetic Pulse Cannon (EMP) can fire a powerful blast over a limited distance which will disable any mechanised units caught in the blast. Great for stopping Tank Rushs in there tracks or if you build a cannon close enough it is great to disable there base with.
Stealth Generator
Using Technology from the Stealth Tank from the first Tiberium War the Stealth Generator was developed. Using a tremendous amount of power the Stealth Generator creates a Stealth Field in a limited radius that will cloak anything you own as long as it is in the radius of the Stealth Generators Field. Very useful to hide everything from the enemy.
Radar
The Nod Radar Installation gives you the ability to view in a radar screen all the places you have explored and the colour of the person that owns that unit is shown on radar. The Radar is also a prerequisite for more advanced structures and units.
Advanced Power Plant
The Advanced Power Plant allows for double the amount of the normal power plant and it is cheaper and more effecient then the normal power plant.
Tiberium Silo
Tiberium Silos are used to store Tiberium so you don't lose credits when your Refinerys are full make sure you build these. When full these become highly volitile so watch it.
War Factory
The War Factory allows you to build all vehicles its a must for all Commanders. It is also a vital building for when you have no Contruction Yard but you still have your War Factory, Tech Center and enough credits you can buy a new MCV to save yourself.
Tiberium Waste Facility
The Tiberium Waste Facility comes free with a Weed Eater which goes out and harvests Tiberium Viens it then deposits them back at the Tiberium Waste Facility once the Facility is full it will construct a Chemical Missle which when deployed can be very deadly.
Laser
The Nod Laser is the Brotherhoods cheapest base defence structure based of the Obelisk Laser's Technology. The Laser does no where near the same amount of damage as the Obelisk but if a few are built together they make for good quick kills against the enemy. Refinements in laser technology have allowed for lasers to stay on during low power unlike the Obelisk of Light.
SAM Site
The Surface to Air Missle Site (SAM Site) is nods best defence against enemy aircraft. It is also quite useful to take out those pesky jumpjet infantry.
Obelisk of Light
The Obelisk of Light is the Nod Lasers big brother. It is the most powerful defensive weapon in Nods arsenal and tremendously effective against all ground targets. It uses quite alot of power and that is its weekness so guard your powerplants and keep your power up.
Tech Center
The Tech Center is where all of Nods advanced weapons are researched. The Tech Center is needed to be able to build all advanced units and structures.
Helipad
The Helipad allows the construction of Nods aircraft the Harpy and the Banshee. It also rearms aircraft that are short on ammo. Without the pad the aircraft cannot be rearmed and additional aircraft cannot be constructed until a new pad is built.


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