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This section contains the most up to date information available for the Nod Units, Infantry and Aircraft in Tiberian Dawn. If you believe any of this information is incorrect or you believe information is lacking. Please make send all your comments to Cosmik Man



Picture: Description:
This soldier is the mainstay of both GDI and Nod's force. It carries an M-16 rifle and is very cheap to train in groups they can take down light vehicles and structures with some ease.
This unit is excellent for killing bunches of infantry espesially when backed up by rocket soldiers but be careful in spacing out the flame troopers because they flame each other to death quite easily.
The Rocket Soldier's name says it all. He carries a rocket launcher that will penetrate tough armor it can also be used to shoot down enemy aircraft.
The engineer is capable of infiltrating enemy buildings and taking them over it is also capable of repairing your own damaged structures to full health instantly a very usful unit indeed.
This Brotherhood Commando sure lives up to his reputation of devastation armed with a silencer and C4 Explosives this cocky commando has REALLY got a present for ya.
The chemical warrior in groups sometimes called the Chemical Brothers, wears a suit that makes him immune to Tiberium poisoning. He carries a Tiberium based Chemical weapon that can fry infantry, structures and heavy vehicles in moments.
The recon bike is a nod scout unit designed for its speed and armed with light missle packs so not to slow it down too much but to give it some defence also.
The Nod Buggy is a fast dune buggy that can easily traverse any terrain fast but not as fast as the Recon Bike the Nod Buggy is still very useful. It carries a 9.97mm machine gun for mowing down infantry..
The light tank is the main unit of Nod forces. It carries a nice 90mm cannon and light armor it is also very fast good for scouting and is groups great for devastation.
The SSM(surface to surface missle launcher) is Nod's special missle launcher that packs alot of damage. It's just like GDI's version except it cannot attack air units and it has 2 missles that take a while to reload unlike the GDI version.
The artillery is a long range heavy 155mm cannon(one of my favorites :). However this unit is very innacurate but when it hits a target it does a tremoundous amount of damage guard them well they are lightly armoured.
The flame tank with its twin flame throwers can easily exterminate a squadron of infantry or Hum-Vees and is also a pretty fast vehicle and is very usful.
This stealthy tank is cloaked from vision only your radar can detect its movements it carries heavy dragon missles. It is the great for going right into the enemy base undetected and to be able to see all there base but watch out infantry can spot these tanks when they get close to them. But if your quick enough you can squish the infantry before they have a chance to detect you.
The harvestor harvests tiberium and brings it to a refinery for processing which makes it the most vital unit in your whole arsenal because this unit brings you credits.
The mobile constuction vehicle is the unit from which springs forth a construction yard to build all your other buildings it is the core of all bases it is heavly armoured and slow.
This Apache is Nod's main air attack unit it has a Vulcan-Cannon which in groups can do alot of damage. This unit has less fire power than the Orca but makes up for it by carrying much more ammo.
The Chinnok Transport Chopper can transport up to 5 infantry by air quickly and swiftly the Chinnok is very vunerable to enemy sams so be careful.
Nods Nuclear Strike is the most devastating bomb on the planet the Nuclear Missle is housed and produced at the Temple of Nod once deployed the Nuclear Strike can cause desvastation in a base wiping out most buildings in the inital blast and the rest mostly just get badly damaged.



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