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This section contains the most up to date information available for the Allied infantry, vehicles, vessels and aircrafts in Red Alert 2. If you believe any of this information is incorrect or you believe information is lacking. Please make send all your comments to Assassin



Picture Description
The GI is the basic Allied infantry unit. There slow and can only cause low damage but when deployed the GI builds sandbags around himself to form a bunker which he fires a heavy machine gun from. There cheap and effective espically when garrisoned inside a building when a building is full of GIs it can be very effective against enemy units. Why stop there! Why not garrison the whole block!
The Engineer unarmed as he is can be a very useful unit. Engineers can repair destroyed bridges by entering the bridge repair hut, they can steal enemy structures, repair your own structures or to repair civilain structures so GIs can garrison there. They can even capture neutral tech buildings to help in the waging battle he can also defuse Crazy Ivan's bombs by targeting the affected unit or structure.
The Rocketeer is a simple an Allied GI with a high powered jetpack and a powerful weapon these guys are great for AA defence as well as air-to-ground(AG) attacks. There also great for exploring terrain by telling them hovering around the map.
The Spy is the most stealthy unit in the Allied forces when he targets an enemy he disgusies himself as that enemy unit. These are great for exploring the enemys base undetected unless your spy is caught by enemy attack dogs. Attack dogs are never fooled by a spys disguise they can smell out the difference between there troops and the enemy so watch out for attack dogs. If a Spy enters:
Enemy Barracks, your infantry units are created as veterans. Enemy War Factory, your vechiles will be created as veterans. Enemy Refineries, he will steal all credits currently in that Refinery. Enemy Power Plants, he will temporarily shut down the enemys power. Enemy Battle Labs, he gains the ability to make a special infantry tech unit. This will appear on your infantry build menu. Enemy Radar Domes, he will reset the enemys radar so the whole map is unexplored for the enemy.
The all terrain infantry unit and the most leathly armed infantry unit is Agent Tanya. About as fast as a GI but its never to be taken lightly, Tanya has the ability to swim across rivers or oceans. Shes not very powerful against vechiles but she can sure pack a punch against infantry she can take out infantry units in a single shot. Additionly Tanya can also place C4 charges on enemy buildings and can even plant charges on enemy ships destroying them instantly. Planting C4 charges on bridges also allows Tanya to blow up bridges as well.
The Allied attack dogs are specially trained German shepards, Attack dogs are very useful for taking out enemy infantry attacks in seconds. Attack dogs are the best and only unit that can dispose of enemy spies.
A Chrono Legionnaire never simply walks anyware like a normal unit instead he uses Chronosphere technology to teleport himself to any destination at any given time. But the further he teleports the longer it takes for him to phase from one place to another. When he is phasing back in to his new location he is vunarble to enemy attacks so its not a good idea to send him into the middle of an enemy base. The Legionnaire has a very unique weapon rather then destroying his targets he erases them from time completely. The stronger the unit the longer it takes for it to be erased. While the building is being erased it is invincible to all other types of attacks. So only the Legionnaire to take it out if the Legionnaire is killed in the middle of the erasing an enemy unit or structure that partially erased unit or structure will reappear undamaged by the attack.
The Grizzly tank is the standered Allied tank fast and in groups can pack a mean punch these are quite useful for ether base assaults or defending your own base. There also very useful for flattening enemy infantry unit by running them over.
The IFV (Infantry Fighting Vehicle) is a very versatile vehicle, this unit can carry 1 infantry unit and the IFV changes its weapon depending on what infantry class enters the vechile. If you place an engineer inside the IFV it will turn the IFV into a mobile repair vechile, if you put a GI in it will make the IFV ideal for dealing with infantry and a very cool feature if you put a spy in the IFV can disguse itself as any enemy vechile. There are many more functions in the IFV try them out your self this unit is very useful.
This jet is fast and is used for AG attacks only in groups they can be quite useful for taking out enemy structures but beware the Harrier is vunereable to enemy AA guns.
The Mirage Tank is similar to the Grizzly Battle Tank however when this tank is not moving it will disguise itself as a tree it can fire at enemy units while in this state but will become visible for a brief time while firing. These tanks are great for a sneak attack to the enemy base by slowly moving them along closer and closer.
The ideal tank for taking care of enemy tank rushs when it fires unlike the prism tower linking up with the others it shoots its beam then it disperses off the target and onto other enemy vechiles. With a group of these you can mow down a tank rush in moments.
The MCV(Mobile Construction Vechile) is the core of every base when deployed it becomes the Construction Yard which is used to build all your structures for the base it is a critical unit guard it heavly.
The Allied Ampibious Transport is used to transport units and infantry from place to place. It can hover across both land and water although unarmed it is still a very useful unit.
This vechile is the most advanced way to mine minerals and is critical to supply the base with funds to build more structures and units. The Chrono Miner using Chronosphere technology will drive out to the Ore field and once full it will chronosphere back to the Ore Refinery to unload. The chrono feature is very useful if your miner drives into trouble just tell it to teleport back to its refinery and its saved.
The Destroyer is the basic Allied naval unit, its aircraft on board is used to destroy submerged submarines and enemy ships. Or even to attack shore lines so your hovercraft can get in easily.
The Aegis Cruiser is used to defend against enemy ariel attacks that even includes enemy missles. These are very useful to protect vital installations from missle attacks.
The Night Hawk Transport Helicopter is used to transport infantry across the map quickly and effectivly. The Night Hawk is completely invisible to enemy radar making it good for shuttling units around but it is vunerble to enemy AA guns.

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