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This section contains the most up to date information available for the Allied Structures in Red Alert 2. If you believe any of this information is incorrect or you believe information is lacking. Please make send all your comments to Assassin



Picture Description
The Construction Yard is the heart of all bases it gives you the abilty to build all structures without it you can't build any structures unless you still have the ability to build a MCV in which case you can deploy that into a new Construction Yard. Guard the Construction Yard heavily. The buildpic for this structure was created by CnC Source to fill in the spot it is unoffical and not used in RA2.
The Power plant must be built to supply power to the base without power the base will build everything slowly and all powered defenses will go offline. So guard the power plants because they are weak and important.
The Ore Refinery is where your chrono miners beam back to when they have a full load. The Ore Refinery has to be built to recieve credits. You will often want to build multiple Refinerys and Miners to recieve more credits quicker.
The Barracks allows you to train all your infantry units build more barracks to make infantry training faster. The barracks is needed to build your basic defences and some advanced structures.
The War Factory is where all ground units are created and even some air units are created here as well. Build more War Factorys for faster unit production.
The Naval Yard can play quite a role in both protecting your base and sending attacks off to the enemy. Ship Yards produce Vessals from the basic Destoryer to the Dolphin. Damaged ships can return the the Naval Yard to be repaired.
Need Radar and Aircraft? Then build the Air Force Command HQ this allows you to build Harrier Aircraft which only 4 can be built unless you build additional Air Force Command centres for more landing room. Additionally it gives you radar to track your own units and the enemys.
In this Waging War alot of your units will get damaged this is where the Service Depot comes in the Service Depot will repair any vehicle for cost this cost ranges depending on how damaged the unit is.
The Allied Battle Lab must to built to allow for advanced defences and Allied Super Weapons can only be built if you have a Battle Lab.
The Ore Purifier while expensive as it is is very useful to have. Only one can be built and what it does is it allows you to gain additional credits for each load of Ore you process at the refinery. Don't worry this baby will pay for itself easily.
The Spy Satellite Uplink once built allows instant connection to a GPS Satellite which will reveal the whole map for you this can be a very helpful advantage on the battlefield.
The Allied Fortress Wall is designed to slow down enemy vechiles and infantry while the base defenses destroy the threat. Multiple wall sections can be built in one go for quick building.
The Pill Box is designed to mow down infantry and does a pretty good job against vehicles it isn't so effective if you have multiple pill boxs they can pack some damage into tanks a disadvantage with the pill box is it can't shoot over walls.
The Prism Tower is the most advanced defence in the Allied Forces. The Prism Tower shoots a powerful beam which can easily tank care of infantry but acouple of shots to destroy tanks to make then even more powerful build more Prism Towers close to each other then they will combine beams and shoot one large concentrated beam that can take out almost anything very easily.
The Patriot Missle is an AA weapon made to take out enemy aircraft it can also target and destroy incoming enemy missles.
Gap Generators altough they eat up alot of power they are great to hide the base or hide important structures with. Once a Gap Generator is built it will produce shroud over a certain distance to block that area from enemy radar it is quite useful.
The Weather Control Device is the most powerful Superweapon constructed by the Allies it can control the forces of nature. Once built it will begin to charge up a lightning storm. Once the lighting storm is deployed it will destroy a large radius and is tremendously destructive. When a Weather Control Device is built all players will recive notification of it being built they will also be able to see it and how long it has left to charge.
The Chronosphere can charge up a Chronoshift which then can be used to teleport a small group of units from one spot on the map to another. The transport is almost instant the Chronosphere can also be used as a weapon to transport ground units to sea for them to sink or to transport sea units to ground for them to blow up instantly. When a Chronosphere is built all players will recive notification of it being built they will also be able to see it and how long it has left to charge.
France gains the ability to build the Grand Cannon its a very large structure that provides extremly effective defense particulary against armoured units.

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